"Computers are such a huge part of our everyday lives; they are all around us. From electronic control units in cars to self-scan checkouts at the supermarket, computers are shaping and changing the world around us and their influence is only going to grow. We all carry a mobile computing device in our pockets, they keep us connected to our social networks and the world around us - we'd be lost without them!
We are all great "consumers" of technology and give little thought to how computers do what they do - to most of us it's magic! What I enjoy most about my job is teaching our students about computer systems & architecture and how to control computers through programming, getting the computer to do what we want. The best part is that, fundamentally, it's all really very simple logic and not magic at all."
(Mr Mckune - Subject Lead)
Our Computing Programme of Study offers students an opportunity to develop their knowledge and understanding of the fast-moving digital world around us. The diverse range of topics taught at Key Stage 3 not only provides an insight into how digital systems work but also gives students the opportunity to demonstrate creativity through the development of their own digital content; including the development of mobile apps, websites, animations and computer games.
At the core of Computing is Computer science, in which students are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. We believe that computer Science is not just about programming but the notion of Computational Thinking; a set of problem-solving and logical-reasoning tools that our students develop throughout the programme of study. Analysing problems in computational terms through practical experience of solving these problems – including designing, writing and debugging programs – prepares our students for further study of the subject at GCSE.
During Key Stage 3, students should expect 4 x Computing lessons per fortnightly cycle until Year 9 where they are then given an opportunity to continue with the subject at GCSE level. Students progressing to the Computing GCSE will then follow a set program covering a wide range of topics broadly covered by the topics Computer Sytems, Computational thinking, algorithms and programming, and will be required to complete a programming project set by the exam board.
There are a number of Computing suites throughout the school where all students will have access to their own PCs, excellent software packages and high-speed internet access.
Extra- Curricular Opportunities
GCSE Computer Science intervention will take place at the following times:
- Monday after school (15:30 - 16:30) in C05
- Tuesday lunchtime (12:45 - 13:25) in C22
The expectation is that all students will be in attendance.
Students are encouraged to develop their love of the subject by registering online to partake in a number of online activities to further extend their learning. Sites such as Code Warriors, Code Combat and Codecademy have provided students with access to a number of exciting resources to encourage their engagement with the subject.
There is also a very popular and successful Coding Club available to all students after-school each Wednesday providing students with access to our fantastic new STEAM Lab; complete with top of the range computers and software (not available in other computer suites), a huge, touch-screen monitor, robotic kits and a 3D printer!
There are also a number of Computing-related field trips available at different times throughout the school year; most recently groups of students have attended PyCon, Liverpool Makefest and taken part in the BBC Micro:Bit Faraday challenge. Alongside this is the excellent STEAM provision we have in school that includes focus days where Computing-related activities take place instead of ‘normal’ lessons.